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Game Design Eopa 2025/ End Of Pathway Final Exam, Game Design Exam Questions, Eopa 450 Questions, Game Development Assessment, Pathway Certification,
- Which of the following statements are true about Audio
- ADPCM is very lightweight on the CPU requirements, since
- Vorbis/MP3 is a compromise between memory and CPU
- In general, the PCM and Vorbis/MP3 formats are preferrable
- Vorbis/MP3 allows adaptively discarding less audible
- PCM is more CPU intensive, since the sound must be
Assets?Choose ALL that apply.
the sound is uncompressed and can just be read from memory.
usage in that it uses only slightly more CPU than the uncompressed option, but yields a constant 3.5 compression factor.
for keeping the sound as close to the original as possible.
information via the Quality slider.
uncompressed before playing. - ANSWER-c. In general, the 1 / 4
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PCM and Vorbis/MP3 formats are preferrable for keeping the sound as close to the original as possible.
- Vorbis/MP3 allows adaptively discarding less audible
information via the Quality slider.
Max Distance - ANSWER-The area where the sound stops attenuating at.
Spatial Blend - ANSWER-Sets how much the 3D engine has an effect on the audio source.
Min Distance - ANSWER-Increase this to make the sound 'louder' in a 3d world, and decrease it to make it 'quieter' in a 3d world.
Audio Clip - ANSWER-Reference to the sound file that will be played.
Pitch - ANSWER-Amount of change sound due to slowdown/speed up of the Audio Clip.
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Play on Awake - ANSWER-The sound will start playing the moment the scene launches.
Output - ANSWER-Use this property to redirect sound of the clip to an audio mixer.
Stereo Pan - ANSWER-Sets the position in the stereo field of 2D sounds.
Unity supports which formats:
Choose ALL that apply.
- .wav
- .mdx
- .riff
- .aud
- .ogg
- .mod
- .snd
- .mp3 - ANSWER-a) .wav
- .ogg
- .mod 3 / 4
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- .mp3
Which of the following are values of parameters within the AudioMixer are captured in a Snapshot?Choose ALL that are correct.
- Wet Mix Level
- Reverb Amount
- Effect Parameters
- Dry Mix Level
- Volume
- Duck Level
- Decay - ANSWER-a. Wet Mix Level
- Effect Parameters
- Volume
Override Sample Rate - ANSWER-This setting allows manual change the sample rate, so effectively this may be used to discard frequency content.
Compressed in Memory - ANSWER-This option has a slight performance overhead (especially for Ogg/Vorbis compressed
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