DOT96a Managerial Economics By Leonard Treuren Bachelor of TEW & ERB – Second Year
2024 – 2025
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Lecture 1: Game theory and competition
Game Theory: Fundamentals
= mathematical tool used to represent strategic interactions in a treatable way “Games” → stylized representation of agents’ goals, information and capabilities
- Predict outcomes (players with conflicting goals)
- Understand factors that gives some players an advantage
- Identify problems that hinder good outcomes (and avoid them)
Real life:
Decision-makers have goals/preferences about outcomes of their interactions Preferences like revenues, market value give a certain payoff
In a game:
Preferences can be ranked (have a numerical value = payroll) → high numerical value = outcome more preferred
Strategies = actions that agents can chose to achieve their goals
- Action: setting different prices, time you study for a course
- Strategy: studying a lot/ almost nothing for a course
Outcome of a game = result of all player’s strategies
Agents (players) are individually rational:
- They have rational preferences (over the outcomes)
Preference between options, liking one more than the other (all else equal)
- They are payoff-maximizing (=/= selfish)
Goal in the long run: maximizing profits → “you want to get things that you like more” e.g. if you have a love for charity, when maximalizing you don’t get the money
or for some companies is maximalizing the goals: largen the consumer basis
• Not always about the making “the most” money
3 main categories of games:
➢ Strategic games ➢ Extensive games ➢ Sequential and Bayesian games 2 / 4
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Strategic games
- Static: one-shot (1 interaction) and simultaneous choice (players choose strategy without knowing
the strategy of the others)
o In reality: price setting – companies are looking at each other
- Complete or perfect information: all players know the actions/ consequences (not the decision of
other players)
Complete information ≠ certainty:
Games involve measurable risk → risk under uncertainty (e.g. you don’t know the exact price of stock tomorrow) Asymmetric information (some players know things others don’t) → auction off building of a bridge to different companies
e.g. best out of 5
→ One company enters a market; the other waits to see the outcome of the other one before entering himself
Strategic games: abstract form
- Set of players: P = {Player1, Player2}
- Set of actions: AP1 = {Defect, Cooperate}, AP2 = {Defect, Cooperate}
- Players’ payoff functions
Normal (payoff-matrix) form
- Rows = the row-player’s actions
- Columns = the column-player’s actions
- Each cel = action profile → within always the payoff
(preference for an outcome, action profiles = cause)
Complete/Perfect information Asymmetric information Static Strategic games Rock – Paper – Scissors Bayesian games Sealed-Bid Auction Dynamic Extensive games, repeated games Chess, Monopoly
Sequential (Bayesian) games Poker
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Finding an equilibrium:
Elimination of dominated strategies
P2: X → P1: D
P2: Y → P1: D
P2: T → P1: C
- There is not one strategy that is always the best
- Regardless of what P2 does: if P1 plays D you will always have a better outcome than if you play H
- D strictly dominates H
- A rational player would never play H → We eliminate action H
P1: D → P2: X
P1: C → P2: X
- X strictly dominates (eliminate Y &T)
- P2 has a strategy that will always give you the best outcome
(one’s H is eliminated)
P2: X → P1: D
(D, X) = equilibrium in dominant strategies
- Only possible outcome, very predictable
- Too restrictive (most games don’t have one)
More general equilibrium: Nash Equilibrium
= an action profile such that each player’s strategy maximizes that player’s payoff conditional on the other players’ strategies.
- No players can benefit by unilaterally deviating (changing their decision alone)
- NE has a resting point and has nothing optimal about it
- When several players move at the same time → often better off
- Each player is playing their best response to the other players’ strategies (doing what’s optimal)
- In a NE, each player achieves the highest possible payoff
- An equilibrium in dominant strategies is also always a NE
- Players can never choose a strictly dominated strategy in a NE
- In a NE, the sum of players’ payoffs is higher than in any other combination of strategies
- A strategic game with 2 players always has at least one NE in pure strategies
- If a NE exists, then it is unique
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False True True False (vb. 1) False (vb.2) False (vb. 3)