Managerial Economics

Study Guides Aug 26, 2025
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DOT96a Managerial Economics By Leonard Treuren Bachelor of TEW & ERB – Second Year

2024 – 2025

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Lecture 1: Game theory and competition

Game Theory: Fundamentals

= mathematical tool used to represent strategic interactions in a treatable way “Games” → stylized representation of agents’ goals, information and capabilities

  • Predict outcomes (players with conflicting goals)
  • Understand factors that gives some players an advantage
  • Identify problems that hinder good outcomes (and avoid them)

Real life:

Decision-makers have goals/preferences about outcomes of their interactions Preferences like revenues, market value give a certain payoff

In a game:

Preferences can be ranked (have a numerical value = payroll) → high numerical value = outcome more preferred

Strategies = actions that agents can chose to achieve their goals

- Action: setting different prices, time you study for a course

- Strategy: studying a lot/ almost nothing for a course

Outcome of a game = result of all player’s strategies

Agents (players) are individually rational:

  • They have rational preferences (over the outcomes)
  • Preference between options, liking one more than the other (all else equal)

  • They are payoff-maximizing (=/= selfish)
  • Goal in the long run: maximizing profits → “you want to get things that you like more” e.g. if you have a love for charity, when maximalizing you don’t get the money

or for some companies is maximalizing the goals: largen the consumer basis

• Not always about the making “the most” money

3 main categories of games:

➢ Strategic games ➢ Extensive games ➢ Sequential and Bayesian games 2 / 4

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Strategic games

  • Static: one-shot (1 interaction) and simultaneous choice (players choose strategy without knowing
  • the strategy of the others)

o In reality: price setting – companies are looking at each other

  • Complete or perfect information: all players know the actions/ consequences (not the decision of
  • other players)

Complete information ≠ certainty:

Games involve measurable risk → risk under uncertainty (e.g. you don’t know the exact price of stock tomorrow) Asymmetric information (some players know things others don’t) → auction off building of a bridge to different companies

e.g. best out of 5

→ One company enters a market; the other waits to see the outcome of the other one before entering himself

Strategic games: abstract form

- Set of players: P = {Player1, Player2}

- Set of actions: AP1 = {Defect, Cooperate}, AP2 = {Defect, Cooperate}

  • Players’ payoff functions

Normal (payoff-matrix) form

  • Rows = the row-player’s actions
  • Columns = the column-player’s actions
  • Each cel = action profile → within always the payoff
  • (preference for an outcome, action profiles = cause)

Complete/Perfect information Asymmetric information Static Strategic games Rock – Paper – Scissors Bayesian games Sealed-Bid Auction Dynamic Extensive games, repeated games Chess, Monopoly

Sequential (Bayesian) games Poker

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Finding an equilibrium:

Elimination of dominated strategies

P2: X → P1: D

P2: Y → P1: D

P2: T → P1: C

  • There is not one strategy that is always the best
  • Regardless of what P2 does: if P1 plays D you will always have a better outcome than if you play H
  • D strictly dominates H
  • A rational player would never play H → We eliminate action H

P1: D → P2: X

P1: C → P2: X

  • X strictly dominates (eliminate Y &T)
  • P2 has a strategy that will always give you the best outcome
  • (one’s H is eliminated)

P2: X → P1: D

(D, X) = equilibrium in dominant strategies

  • Only possible outcome, very predictable
  • Too restrictive (most games don’t have one)

More general equilibrium: Nash Equilibrium

= an action profile such that each player’s strategy maximizes that player’s payoff conditional on the other players’ strategies.

  • No players can benefit by unilaterally deviating (changing their decision alone)
  • NE has a resting point and has nothing optimal about it
  • When several players move at the same time → often better off
  • Each player is playing their best response to the other players’ strategies (doing what’s optimal)
  • In a NE, each player achieves the highest possible payoff
  • An equilibrium in dominant strategies is also always a NE
  • Players can never choose a strictly dominated strategy in a NE
  • In a NE, the sum of players’ payoffs is higher than in any other combination of strategies
  • A strategic game with 2 players always has at least one NE in pure strategies
  • If a NE exists, then it is unique
  • False True True False (vb. 1) False (vb.2) False (vb. 3)

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Category: Study Guides
Added: Aug 26, 2025
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DOT96a Managerial Economics By Leonard Treuren Bachelor of TEW & ERB – Second Year 2024 – 2025 Lecture 1: Game theory and competition Game Theory: Fundamentals = mathematical tool used to repre...

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