QUESTIONS AND CORRECT DETAILED ANSWERS

EXAM ELABORATIONS Aug 29, 2025
Loading...

Loading document viewer...

Page 0 of 0

Document Text

Unity Certified Associate Final Exam for GD CLASS

QUESTIONS AND CORRECT DETAILED ANSWERS

AGRADE

In Unity You assemble what in scene view? ANSWER>> Game Objects Changes made in inspector during play mode are permanent changes after exiting (T/F) ANSWER>> False

A transform contains all of the following except: ANSWER>> Mass

In the project window you can search by all the following except: ANSWER>> Date Which window allows parenting of objects? ANSWER>> Hierarchy

In unity the Hierarchy corresponds to what is in the: ANSWER>> scene

The project window allows you to: ANSWER>> Modify file structure of assets

Scene view is used for building scenes (T/F): ANSWER>> true

To reconfigure the Unity UI: ANSWER>> Drag window tabs to new locations

What does the object inspector let you do? ANSWER>> Edit properties for selected objects What is the game tab used for? ANSWER>> playtesting

Modifying asset organization is done in the: ANSWER>> project window

A unity project is considered a single file in storage (T/F): ANSWER>> False Which window allows you to view, sort, organize all assets for the game? ANSWER>> Project window A prefab in Unity Editor is: ANSWER>> An asset type that stores a gameobject with components and properties Which of the following is applied to every gameObject? ANSWER>> Transform Preferred File Format for importing models to Unity: ANSWER>> FBX 1 / 4

Unity can import this transfer file format for models with all them fancy bells and

whistles: ANSWER>> FBX

Keyboard shortcut for the move tool: ANSWER>> W

Dragging a GameObject from Hierarchy to Assets folder will create a: ANSWER>> Prefab

XYZ axes are represented by: ANSWER>> Red, Green, Blue (in that order)

All GameObjects must be made in an external Application and imported as assets into

Unity (T/F): ANSWER>> False

Which of the following texture formats is not supported by Unity? ANSWER>> AI Which tool allows you to manually slice an image into multiple sprites? ANSWER>> Sprite Editor Saving a scene saves: ANSWER>> Current placement of objects in the Scene and Hierarchy Working with textures sized to the power of 2 will compress better (T/F): ANSWER>> True

Components can be removed from a GameObject if they are no longer needed (T/F):

ANSWER>> True What is the difference between a Quad and a Plane? ANSWER>> A plane has more polygons and internal divisions What type of texture is used to create faux texture on models? ANSWER>> Normal Maps To help Unity locate project assets, it will create hidden: ANSWER>> Meta files One of the first parts to successful asset management is good: ANSWER>> Naming structure Modifying organization of assets is done in the: ANSWER>> Project window 2 / 4

Acceptable audio formats are: ANSWER>> Aiff, MP3, Wav, OGG

Breadcrumb trail in the project window shows: ANSWER>> Filepath of selected assets

Specific name may be used: ANSWER>> ESM0_a01_v01.fbs

Which of the following will help to quickly search for an asset? ANSWER>> Tagging Assets Project window toolbar allows searching assets by: ANSWER>> Label and Type

Typically textures are created at: ANSWER>> 2x the needed resolution

A unity C# script is edited in: ANSWER>> an IDE

Which method is called when an object is enabled? ANSWER>> OnEnabled()

the Start() function is called when: ANSWER>> an Object first starts

In C# variable declaration begins with: ANSWER>> data type

Update() is called specifically every 2 ms (T/F): ANSWER>> False

DeltaTime counts seconds between: ANSWER>> Frames

Debug.log("Hello World") will: ANSWER>> Display the message to the console What kind of variable is accessible to other scripts? ANSWER>> public Which method is called every frame? ANSWER>> Update()

A method is used to: ANSWER>> Group Instructions

The variable that stores an XYZ value is called: ANSWER>> Vector3

Awake() is called after Start() (T/F): ANSWER>> False

Which methods are default in Unity C# scripts? ANSWER>> Start and Update

A container to store the value of data is called a: ANSWER>> Variable

num=8.0f is of what data type? ANSWER>> float Quaternions are used to represent rotations (T/F) : ANSWER>> true 3 / 4

What variable declaration is used in order to make a variable not accessible by other classes by still accessible in Unity editor? ANSWER>> SerializedField

Finish the following code to reference the gameObject's position: Vector pos =

ANSWER>> transform.position What method is used to allow the Unity editor to reset the object variables back to default? ANSWER>> Reset() Which method is used to transform an object over time? ANSWER>> transform.translate Which of the following statements about variables is NOT true? ANSWER>> Variables can start with a number Which is not true about classes? ANSWER>> Classes should have the same name as the object they are attached to What method is called when the button is clicked? ANSWER>> Audiosource.play

All UI elements are placed in: ANSWER>> the Canvas

In order for a variable to be accessed by a button it must be: ANSWER>> Public Which Canvas render mode will display overlaid on top of all camera views?ANSWER>> Screen Space Overlay Which component allows canvas to resize with display? ANSWER>> Canvas Scaler Which setting allows UI text to display regardless of size? ANSWER>> Overflow In which UI component would you use a Sprite? ANSWER>> Image Some of the available options for the Transition property of a button are? ANSWER>> Sprite Swap and Color Tint What material shader allows for a procedural sky? ANSWER>> Skybox Textures that seamlessly repeat allow for better resolution repeating over space (T/F): ANSWER>> True

  • / 4

Download Document

Buy This Document

$30.00 One-time purchase
Buy Now
  • Full access to this document
  • Download anytime
  • No expiration

Document Information

Category: EXAM ELABORATIONS
Added: Aug 29, 2025
Description:

Unity Certified Associate Final Exam for GD CLASS QUESTIONS AND CORRECT DETAILED ANSWERS AGRADE In Unity You assemble what in scene view? ANSWER>> Game Objects Changes made in inspector during play...

Get this document $30.00