Unity Certified Associate Exam - Game Development – Review QUESTIONS AND CORRECT DETAILED
ANSWERS AGRADE
In Unity You assemble what in scene view? - ANSWER>> Game Objects Changes made in inspector during play mode are permanent changes after exiting (T/F)
- ANSWER>> False
A transform contains all of the following except: - ANSWER>> Mass
In the project window you can search by all the following except: - ANSWER>> Date Which window allows parenting of objects? - ANSWER>> Hierarchy
In unity the Hierarchy corresponds to what is in the: - ANSWER>> scene
The project window allows you to: - ANSWER>> Modify file structure of assets
Scene view is used for building scenes (T/F): - ANSWER>> true
To reconfigure the Unity UI: - ANSWER>> Drag window tabs to new locations
What does the object inspector let you do? - ANSWER>> Edit properties for selected objects What is the game tab used for? - ANSWER>> playtesting
Modifying asset organization is done in the: - ANSWER>> project window
A unity project is considered a single file in storage (T/F): - ANSWER>> False Which window allows you to view, sort, organize all assets for the game? - ANSWER>> Project window A prefab in Unity Editor is: - ANSWER>> An asset type that stores a gameobject with components and properties Which of the following is applied to every gameObject? - ANSWER>> Transform Preferred File Format for importing models to Unity: - ANSWER>> FBX 1 / 2
Unity can import this transfer file format for models with all them fancy bells and
whistles: - ANSWER>> FBX
Keyboard shortcut for the move tool: - ANSWER>> W
Dragging a GameObject from Hierarchy to Assets folder will create a: - ANSWER>> Prefab
XYZ axes are represented by: - ANSWER>> Red, Green, Blue (in that order)
All GameObjects must be made in an external Application and imported as assets into
Unity (T/F): - ANSWER>> False
Which of the following texture formats is not supported by Unity? - ANSWER>> AI Which tool allows you to manually slice an image into multiple sprites? - ANSWER>> Sprite Editor Saving a scene saves: - ANSWER>> Current placement of objects in the Scene and Hierarchy Working with textures sized to the power of 2 will compress better (T/F): - ANSWER>> True Components can be removed from a GameObject if they are no longer needed (T/F): - ANSWER>> True What is the difference between a Quad and a Plane? - ANSWER>> A plane has more polygons and internal divisions What type of texture is used to create faux texture on models? - ANSWER>> Normal Maps To help Unity locate project assets, it will create hidden: - ANSWER>> Meta files One of the first parts to successful asset management is good: - ANSWER>> Naming structure Modifying organization of assets is done in the: - ANSWER>> Project window
- / 2